Cinema 4D Release 10.5 - Making Your Work Flow CINEMA 4D Release 10.5 adds exciting new features and numerous improvements to help your work flow, from its conception to the screen, between coworkers and team members, and even among different applications.
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What's new:
- New Timeline Features
- XRefs - External References
- Improved HTML Documentation
- UV Tools - Unwrap UVs Faster and More Cleanly
- DWG Import
- Allplan 2008 Connection
- Heads Up Display
- Lighting Tools
- Modeling Tools
New Timeline Features
The all-new Timeline that debuted in Release 10 has been further enhanced in Release 10.5, to offer even better control over animation and help tame your cluster of keyframes. It is easy to create basic animation in CINEMA 4D and Release 10.5 makes it easier than ever to fine-tune timing and create motion magic.
Relative Keys
Relative Keys in Release 10.5 allow you to easily adjust the length of a motion sequence without changing the basic timing. Simply set intermediate keys to relative mode and their time value will automatically be adjusted as you tweak the timing of surrounding keyframes. This makes it simple to speed up an animation sequence without affecting the overall timing.
Reduced Modification Mode
Complicated animation tracks with many keyframes, such as those created via motion capture data, can be difficult to manipulate. One method of simplifying the animation is to use Key Reducer. The Key Reducer features an improved algorithm in Release 10.5. Another new method of dealing with such tracks in CINEMA 4D R10.5 is the Reduced Modification Mode, which provides a simplified F-Curve based on keyframe data. When adjusting this simple curve, the resulting change in the overall animation is immediately applied to each of the keyframes.
Summary Track
In addition to hierarchal summary tracks on each object, CINEMA 4D Release 10.5 now features an overall summary track for the Timeline view. This makes it easy to see exactly where keyframes are located, whether they’ are on objects, materials or even post effects, and to easily adjust the timing of an entire filtered timeline view at once.
More New Features
In addition to the major changes, many smaller changes have been made to the Timeline to help improve your workflow. Among these are improved display of keyframe data, expandable mini F-Curves within the keyframe view, the option to link the Timeline selection with the Object Manager, and the ability to copy data between different Timeline views.
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XRefs - External References
Release 10.5 offers a powerful new external referencing system (XRefs) to help manage large projects and share assets within a team
Using XRefs, a single master file is used to reference objects and materials stored in separate CINEMA 4D files. The master file updates all the references automatically so changes made by one user in a workgroup are displayed immediately in the master project.
With this great team-based workflow, individual pieces of an animatic can be split into XRefs and assigned to separate artists for development and refinement. The master scene updates as each artist works and provides an overview of the status of the project.
In addition to the time savings, XRefs saves hard drive space as well. You can simply reference commonly used objects and materials rather than copying them into multiple scenes.
Improved HTML Documentation
The context-sensitive HTML help system introduced in Release 10 has been enhanced in R10.5 to make it easier to find the feature or solution you're seeking.
An improved index and full-text searching now return more relevant results, and search terms are now highlighted within the help text. Once you've found the information you're seeking, the page can now be bookmarked for easy future reference - just like in your web browser
All this makes the integrated HTML help system much easier to use, which in turn makes it easier for you to use CINEMA 4D.
UV Tools - Unwrap UVs Faster and More Cleanly
CINEMA 4D Release 10.5 adds UV unwrapping using the powerful ABF algorithm, for faster and more clean unwrapping of organic meshes. This new weapon joins an arsenal of UV editing tools available in CINEMA 4D and BodyPaint 3D, including LSCM mapping, optimal mapping and projection-based mapping.
A good UV mesh balances the size of a each UV to its respective polygon, while keeping neighboring UVs evenly sized. The ABF algorithm relaxes the UV mesh into a compromise between these two conflicting ideals resulting in a clean, paintable mesh.
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DWG Import
CINEMA 4D Release 10.5 continues to open new doors to the architectural visualization and engineering communities with the addition of DWG import. Widely used by AutoCAD users and the CAD community as a whole, the DWG format offers an outstanding means of importing CAD drawings into CINEMA 4D for visualization.
The robust DWG import supports not only geometry, but also layers (with colors) and object attributes such as visibility. Blocks and block references within the DWG file are represented in CINEMA 4D as object groups and instances, so the basic project structure is retained.
The importer also supports other DWG object types, including: Line, arc, circle, ellipse, elliptical arc, polyline, 2D polyline, 3D polyline, face, polyface mesh and polygon mesh. Colors (RGB and indices) within the DWG file are imported as materials, and the ByLayer and ByBlock settings are taken into account on import. Users also have the opportunity to define the scale and curve subdivision factors used in the import.
New Allplan 2008 Connection
CINEMA 4D R10.5 offers much improved connectivity to Allplan 2008. A CINEMA 4D scene file or object can now be easily sent to Allplan 2008 with a click of the mouse. Previous poly count limitations are now a thing of the past.
Even objects that are deformed, twisted or smoothed maintain their appearance when transferred to Allplan 2008. This functionality offers fantastic possibilities for finding new shapes and forms in architecture.
Two methods are available for applying this new technology: Either the user creates a new model from scratch in CINEMA 4D and sends it directly to his Allplan project, or an Allplan object can be imported in CINEMA 4D, modified and then sent back to Allplan.
Heads Up Display
CINEMA 4D's Heads Up Display has proven to be an outstanding workflow aid since its introduction with Release 9. This powerful tool has been greatly enhanced in Release 10.5 to make working on complex projects easier than ever before.
Among the many HUD improvements, you can now drag and drop parameters directly from the Attribute Manager into the HUD. Objects can be dropped directly into the HUD as well, to make selections easier. Object HUD elements can automatically activate the move, scale or rotate tools, or even execute any CINEMA 4D command or script. HUD parameters are now stored with their associated objects too, so you can merge multiple scenes without losing your controls.
The display of each HUD element can be individually customized with custom icons and unique colors for each element. HUD groups and sliders can also be set to automatically fold and expand on mouseover, so elements stay out of the way until you need them.
Lighting Tool
Release 10.5 introduces a revolutionary way of lighting your 3D scenes. With the new lighting tool, you don?t arrange lights within the scene. Instead, you arrange the lighting itself.
Simply click on an object surface to create lighting that will affect that area. Activate modes to control the overall surface lighting, diffuse or specular placement, or to move lights in a trackball or pivot fashion.
Easily create complete lighting setups with keyboard modifiers to generate new lights and adjust existing lights. Discover an entire new way of lighting your 3D scenes.
New Modeling Tools
Three new tools are available to make life easier for those needing to model clean, polygon-based topologies.
In order to work cleanly with Subdivision Surfaces or Deformation Objects, particularly objects created using box modeling must be edited manually when creating topology. Connect edges or points flawlessly using the Connect command, and use the Disconnect command to reverse the results.
The Spin Edge command can be used to angle horizontal or verticle lines that result from box modeling, without causing unwanted deformation of the geometry. Applying the Spin Edge command will not generate additional points - the selected edge will automatically be attached to existing points.
These three tools help you create clean geometry that will stand up to and deformation when animated.
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